Modernizing Android Build Scripts: Moving from "android { ... }" to "configure { ... }"

In the world of Android development, Kotlin DSL has become the standard for writing build scripts.

While the familiar android { ... } block works perfectly for simple projects, as your project grows and you start sharing build logic across multiple modules (e.g., using Convention Plugins), you might find it a bit limiting.

Today, we’ll look at why and how to switch to the more explicit and scalable configure<ApplicationExtension> syntax.

 

🧑🏻‍💻 1. Why Make the Switch?

The standard android { ... } block in build.gradle.kts is actually a "shorthand" provided by the Android Gradle Plugin (AGP). While convenient, using configure<T> offers several advantages:

  • Better Type Safety: By explicitly telling Gradle that "this block is an ApplicationExtension," the IDE (Android Studio) can provide more accurate code completion and error highlighting.
  • Scalable Build Logic: If you are moving common logic into buildSrc or external plugins to keep your Gradle files DRY (Don't Repeat Yourself), using the explicit extension type becomes essential for writing clean, reusable functions.

 

🧑🏻‍💻 2. The Transformation: Before vs. After

Let’s compare the standard approach with the explicit configuration style for an App module.

Before: The Standard android Block


// app/build.gradle.kts
android {
    compileSdk = 35
    defaultConfig {
        applicationId = "com.example.myapp"
        minSdk = 26
        targetSdk = 35
    }
}

After: Using configure<ApplicationExtension>
Note that you will need to import the ApplicationExtension class explicitly.


// app/build.gradle.kts
import com.android.build.api.dsl.ApplicationExtension

configure<ApplicationExtension> {
    compileSdk = 35
    defaultConfig {
        applicationId = "com.example.myapp"
        minSdk = 26
        targetSdk = 35
        // ...
    }
}

 

🧑🏻‍💻 3. Choosing the Right Extension Type

Not every module is an "Application."

You should choose the extension type that matches your module's purpose:

[!TIP]
Use CommonExtension when writing shared logic that applies to both your App and Library modules (like Java versioning or Compose options).

 

🧑🏻‍💻 4. Practical Implementation: Reusable Build Logic

The true power of this syntax shines when you extract common configurations into a function, such as in buildSrc.


// Example of a shared configuration function in buildSrc
import com.android.build.api.dsl.ApplicationExtension
import org.gradle.api.Project

fun Project.configureAndroidApplication() {
    extensions.configure<ApplicationExtension> {
        compileSdk = 35
        defaultConfig {
            minSdk = 26
            // ...other shared settings
        }
    }
}

By defining your build logic this way, your module-level Gradle files stay thin and highly maintainable.

 

🧑🏻‍💻 Conclusion

The traditional android { ... } block is great for its brevity. However, once your project reaches a certain scale and you start treating your build configuration as "real code," switching to configure is the way to go.

It brings better IDE support, type safety, and makes your build logic much easier to share across modules.


Troubleshooting SQLDelight: The "KotlinSourceSet 'main' not found" Error in AGP 9

If you've recently tried jumping onto the bleeding edge with Android Gradle Plugin (AGP) 9.0, you might have hit a brick wall during project sync. A common culprit popping up lately is a cryptic error from SQLDelight:


KotlinSourceSet with name 'main' not found.

This issue, tracked under SQLDelight #6078, highlights a significant shift in how Android and Kotlin interact in the latest build tools. Here’s the breakdown of what's happening and how to fix it.

👉 KotlinSourceSet with name 'main' not found with AGP9 · Issue #6078 · sqldelight/sqldelight

 

🧑🏻‍💻 The Problem: Why is 'main' Missing?

The conflict arises because AGP 9 introduces a "New DSL" and changes how Kotlin source sets are managed. Historically, SQLDelight’s Gradle plugin looked for a source set explicitly named "main" to inject its generated code.

However, in AGP 9 (especially with the builtInKotlin flag enabled), the way source sets are registered has changed. The legacy "main" container that SQLDelight expects is either missing or hidden, causing the configuration phase to fail immediately.

 

🧑🏻‍💻 The Discussion Flow: From Discovery to Workaround

The GitHub thread reveals an interesting evolution of the fix:

  • The Discovery: Early adopters reported that even disabling the experimental newDsl didn't fix the crash.
  • The Culprit: Contributors identified that the SQLDelight plugin was making "unsafe" assumptions about the existence of the "main" source set.
  • The Temporary Fix: A specific flag in gradle.properties was found to restore the old behavior, allowing the plugin to find what it needs.

 

🧑🏻‍💻 How to Fix It (The Workaround)

Until the official patches in SQLDelight (specifically PR #6079 and #6091) are fully merged and released, you can unblock your development by adding these flags to your gradle.properties file:


# Temporary fix for SQLDelight + AGP 9
android.newDsl=false
android.builtInKotlin=true
android.disallowKotlinSourceSets=false

The key line here is android.disallowKotlinSourceSets=false. This tells AGP 9 to allow the traditional Kotlin source set structures that SQLDelight currently relies on.

 

🧑🏻‍💻 The Road Ahead: Permanent Fixes

The maintainers (including Jake Wharton and the CashApp team) are already working on a long-term solution. The goal is to move away from searching for "main" and instead use the proper AGP/Kotlin API to register generated code.

  • PR #6079: Focuses on implementing a more robust schema configuration.
  • PR #6091: Modernizes the plugin to play nice with the AGP 9 New DSL.

The takeaway?

AGP 9 is a major shift. If you’re using third-party plugins that generate code (like SQLDelight or Wire), expect a few bumps in the road as these libraries catch up to the new Gradle architecture.


Fix "InitializationProvider" Error in the AGP 9 Era 🚀

Hi fellow Android devs! 🤖

You’ve finished your app, everything works perfectly in Debug mode, and you’re finally ready to hit that "Release" button. But then… CRASH. 💥

You look at the logs and see this scary message:


Fatal Exception: java.lang.RuntimeException: 
  Unable to get provider androidx.startup.InitializationProvider

Don't worry! You’re not alone, and your code isn't "broken." You've just run into a little disagreement between WorkManager and R8 (the code shrinker), especially if you're using the latest AGP 9 (Android Gradle Plugin).

Let’s fix it together in 3 minutes! ☕️

 

What’s happening under the hood? 🧐

When you set isMinifyEnabled = true for your release build, a smart tool called R8 starts cleaning up your code. It looks for anything "unused" and removes it to make your app tiny.

However, WorkManager (the tool that handles background tasks for things like AdMob or Firebase) has a little secret: it uses a class called WorkDatabase_Impl.

The problem? R8 doesn't see anyone "calling" this class in your code, so it thinks, "Hey, this is trash!" and throws it away. When your app starts, WorkManager looks for its database class, finds nothing, and—BOOM—the app crashes.

With AGP 9, R8 is stricter than ever, so we have to be very clear about what we want to keep.

You don't even need to update your library versions. Just follow these steps.

 

Step 1: Tell R8 to "Hands Off!" 🛑

Open your proguard-rules.pro file and add these lines. This tells the compiler: "I know it looks unused, but I need this! Please don't touch it."


# Keep the WorkManager internal database!
-keep class androidx.work.impl.WorkDatabase_Impl { *; }

# Also keep the "Worker" constructors so they can do their jobs
-keep class * extends androidx.work.ListenableWorker {
    <init>(android.content.Context, androidx.work.WorkerParameters);
}

 

Step 2: Give it a Fresh Start ✨

AGP 9 loves caching things. To make sure your new rules are applied:


Click Build > Clean Project.
Click Build > Rebuild Project.

 

Step 3: The "Magic" Re-install 📲

If your app tried to start and failed, it might have left some messy, half-finished files behind. Uninstall the app from your phone/emulator first, then install the new build. This ensures a 100% clean slate!

 

Wrapping Up 🎁

That’s it!

Your app should now be running smoothly even with isMinifyEnabled = true.

The AGP 9 era brings us faster and smaller apps, but it also means we have to be a bit more specific with our ProGuard/R8 rules.

Keep an eye on those "Impl" classes, and you'll be a release-build master in no time!

Happy coding! 💻✨

👉 【Android/AGP9対応】AdMob起因?WorkManagerとApp Startupで頻発するクラッシュをProGuard設定で解決する


Hilt Build Error on Kotlin 2.3.0: Provided Metadata instance has version 2.3.0 — Causes and Fixes Explained


error: [Hilt] Provided Metadata instance has version 2.3.0, while maximum supported version is 2.2.0.

This article explains the background of this error and introduces a new solution available since Dagger 2.57.

 

🤔 🧑🏻‍💻 1. Cause of the Error

This error occurs because kotlin-metadata-jvm, a library used internally by Dagger/Hilt, cannot understand the newer Kotlin metadata format (version 2.3.0).

Shading (Inshading) explained:

  • Shading means that a dependency is relocated and bundled inside another library’s JAR.
  • In earlier Dagger versions, kotlin-metadata-jvm was shaded (hidden) inside Dagger itself.
  • As a result, developers could not override or update it, even if Kotlin introduced a new metadata version.
  • This tightly coupled Dagger’s compatibility to a specific Kotlin version and forced users to wait for a Dagger release.

 

🤔 🧑🏻‍💻 2. What Changed in Dagger 2.57

Starting from Dagger 2.57, kotlin-metadata-jvm is unshaded (no longer hidden).

This means:

  • The dependency is now resolved normally via Gradle
  • Developers can explicitly specify a newer version without waiting for a Dagger update

This architectural change significantly improves Kotlin version agility.

 

🤔 🧑🏻‍💻 3. Solution: Explicitly Declare the Dependency

If you are using Kapt

Kapt runs through the Java compiler and is more sensitive to metadata incompatibility.


dependencies {
    // Add the latest metadata library to kapt
    kapt("org.jetbrains.kotlin:kotlin-metadata-jvm:2.3.0-Beta1")
}

If you are using KSP

KSP is directly integrated with the Kotlin compiler, so this error is less likely.

If needed, you can still specify it explicitly.


dependencies {
    // Add to ksp configuration
    ksp("org.jetbrains.kotlin:kotlin-metadata-jvm:2.3.0-Beta1")
}

Recommended: Force the version globally

If multiple modules are affected, this is the most reliable approach.


configurations.all {
    resolutionStrategy {
        force "org.jetbrains.kotlin:kotlin-metadata-jvm:2.3.0-Beta1"
    }
}

 

🤔 🧑🏻‍💻 4. Summary

  • If you are using Dagger 2.57 or later, you do not need to wait for a new Dagger release.
  • When the error appears, explicitly add the latest kotlin-metadata-jvm to your kapt or ksp configuration.
  • In general, migrating to KSP is recommended due to better compatibility and performance.
  • Developers who want to adopt the latest Kotlin features early should definitely apply this setup.

👉 Upgrade kotlin-metadata-jvm to support Kotlin 2.3.0 · Issue #5001 · google/dagger


How dp/sp/px Conversion Works in Android

  • This code defines extension functions to convert between dp, sp, and px.
  • It relies on density (for dp) and scaledDensity (for sp) extracted from Android’s DisplayMetrics.
  • The goal is to keep UI elements visually consistent across devices with different screen densities.

 

🧑🏻‍💻 Why These Conversions Matter (Foundation)

Screen Density Model


+---------------------------------------------+
| density       → converts dp ↔ px            |
| scaledDensity → converts sp ↔ px (font size)|
+---------------------------------------------+

  • dp: density-independent pixels
  • sp: scale-independent pixels (respects user font size setting)
  • px: raw physical pixels

density and scaledDensity come from:


resources.displayMetrics

This ensures the UI scales correctly across devices.

 

🧑🏻‍💻 Key Conversion Logic

1. dp → px

Formula: px = dp × density


dpToPx(dp) = dp.value * density

2. dp → sp

( dp → px → sp )
Formula: sp = dp × density ÷ scaledDensity


dpToSp(dp) = (dp.value * density / scale).sp

3. px → dp

Formula: dp = px ÷ density


toDp(px) = (px / density).dp

4. px → sp

Formula: sp = px ÷ scaledDensity


toSp(px) = (px / scale).sp

5. sp → dp

Formula: dp = sp × scaledDensity ÷ density


spToDp(sp) = (sp.value * scale / density).dp

6. sp → px

Formula: px = sp × scaledDensity


spToPx(sp) = sp.value * scale

7. Type-Specific Extensions

The code also adds natural calling styles:


Dp.toPx(context)
Float.toDp(context)
TextUnit.toPx(context)
TextUnit.toDp(context)

These simply delegate to the Context converters and make the API flexible.

 

🧑🏻‍💻 Visualization — Full Conversion Map


+------------------+           +------------------+
|       Dp         | <------>  |        px        |
|   (dp.value)     |           |     (Float)      |
+------------------+           +------------------+
          |                               ^
          | dpToSp / spToDp               |
          v                               |
+------------------+           +------------------+
|       Sp         | <------>  |    scaled px     |
|  (TextUnit.sp)   |           |  (scaledDensity) |
+------------------+           +------------------+

 

🧑🏻‍💻 Notes & Caveats

  • scaledDensity changes when users adjust system font size.
  • Jetpack Compose usually hides px conversions, but you still need px for:
    • Custom drawing
    • Canvas operations
    • Bitmap sizing
  • Expert consultation recommended for deeply understanding DPI internals in OEM-modified environments.

 

🧑🏻‍💻 References

👉 dp / px / sp 完全相互変換
👉 DisplayMetrics  |  API reference  |  Android Developers
👉 各種のピクセル密度をサポートする  |  Compatibility  |  Android Developers