Checking Your Cable Specs: The Secret Lies in the Wires

When connecting your smartphone or development device to your computer, have you ever thought,

“Why is the transfer so slow?” or “Why am I getting connection warnings?”

One often overlooked cause is the cable’s specifications. Even if two USB cables look identical, their internal structure and supported standards can make a huge difference.

This time, I tried using a USB cable tester to see how we can easily check a cable’s actual specs.

 

🤔 What You Can Learn with the Treedix USB Cable Tester

The tool I used is the Treedix USB Cable Tester Board, which supports multiple connector types such as USB-A, Type-C, and Micro-B.
It can test both data transfer and charging performance — a very handy little board.

👉 Treedix USB ケーブル テスター ボード USB ケーブル チェッカー データ ワイヤ 充電 テスト データ ライン タイプ C – Treedix Official

👉 TREEDIX USB Cable Tester Manual - Test USB Cables for Charging and Data Transfer

According to its manual, if the LEDs for “High-Speed Charging” and “High-Speed Data” light up, it means the cable supports USB 3.x.

If they don’t light up, the cable is only USB 2.0 level.

In short, this tiny board lets you instantly “see” the invisible differences inside your cables.

 

🤔 Test Results: USB 2.0 vs USB 3.x

First, I tested the cable I had been using regularly — and it turned out to be USB 2.0.
Apparently, it was almost a charging-only cable with no proper data lines.

Next, I tested a recently purchased Buffalo cable. This time, the USB 3.x indicators lit up clearly, confirming that it supports high-speed data transfer.

When I switched to this cable for connecting my Android device to Android Studio, the connection warnings disappeared completely — the link became much more stable.

👉 Amazon.co.jp: バッファロー BUFFALO USB3.1 Gen2ケーブル(C to C) PD3A 1.0m ブラック 【 iPhone 17 / 17 pro 動作確認済み 】 BSUCC312P3A10BK : パソコン・周辺機器

However, I didn’t feel much difference in actual transfer speed, suggesting that other factors (like device or build performance) may be the real bottleneck.

 

🤔 Conclusion: Visualize Your Cables for Peace of Mind

A USB cable isn’t “just a wire.”

Its performance depends on which internal signal lines are actually connected.

Using a cable tester lets you easily determine whether your cable is charging-only, data-transfer capable, or high-speed compatible.

Especially for developers or anyone who needs a reliable connection, it’s worth testing your cables at least once.

Once you understand what’s inside, you’ll choose better cables and avoid unnecessary frustration in the future.

👉 実機デバッグで出る「Connection speed warning」とは ⚡


“Install Error(-10)” Got You Stuck? The Hidden Trick to Beat Google Play’s Pre-launch Test

 

🤔 Why the “App Not Owned” Error Happens

If your app fails the Google Play Pre-launch Test with this scary message —

u9.a: -10: Install Error(-10): The app is not owned by any user on this device.
An app is "owned" if it has been acquired from Play.

— you’re not alone.

This happens because the Pre-launch Test runs on Google’s own test devices, which aren’t linked to your Play account or purchase history.
So, if your app uses Play Core libraries (like AppUpdateManager or AppReviewManager), the “ownership check” fails, and your app never even gets installed.

It’s one of those bugs that make you scream: “But it works fine on my phone!” 😩

 

🤔 The Secret Fix Google Never Told You

Here’s the insider trick that devs have quietly been using:


Settings.System.getString(context.contentResolver, "firebase.test.lab")

This line reveals whether your app is currently running inside Firebase Test Lab — the same environment used for Pre-launch Tests.
If the value is "true", you’re in a test device.
That means you can safely skip anything that requires Play services or user ownership checks.

Here’s how to use it:


val isTestLab = Settings.System.getString(context.contentResolver, "firebase.test.lab") == "true"
if (!isTestLab) {
    // Run Play Core logic only in real user environments
}

Boom. 💣
No more random -10 install errors.
Your Pre-launch Test will finally pass like a charm.

 

⚡ Summary

The “Install Error(-10)” is not a bug in your code — it’s a Play Console quirk.
By detecting the Test Lab environment with:


Settings.System.getString(context.contentResolver, "firebase.test.lab")

you can bypass Play-related ownership checks and let your app install smoothly during the Pre-launch Test.

A single line of code could be the difference between “Test failed 🚫” and “Release ready ✅” — now that’s a win worth sharing.

👉 Firebase Test Lab × リリース前レポート環境を見分けるKotlin実装


[AI Coding] The Essence of Asynchronous Processing! Mastering Compose with LaunchedEffect and produceState

I used to rely heavily on LaunchedEffect for handling asynchronous operations in Compose,but lately, I’ve realized that produceState might allow for a cleaner and more concise implementation.

So, I asked several AI assistants for their opinions and compared their responses.

 

🤔 GitHub Copilot

  • LaunchedEffect: Suitable for asynchronous operations that modify externally managed states (e.g., ViewModel).
  • produceState: Best for generating and managing asynchronous data directly within Compose.
  • Choose LaunchedEffect for externally managed state, and produceState for internally managed state.


@Composable
fun ExampleScreen(viewModel: MyViewModel = viewModel()) {
    // LaunchedEffect: Update externally managed state asynchronously
    val externalState by viewModel.uiState.collectAsState()
    LaunchedEffect(Unit) {
        viewModel.loadData() // Update external state asynchronously
    }

    // produceState: Generate and manage asynchronous data inside Compose
    val internalState by produceState(initialValue = "Loading...", key1 = viewModel) {
        value = viewModel.loadDataSync() // Assign result to internal state
    }

    Column {
        Text("LaunchedEffect State: $externalState")
        Text("ProduceState State: $internalState")
    }
}

 

🤔 ChatGPT

  • Use LaunchedEffect when updating existing state through side effects.
  • Use produceState when treating the result of an async operation as a state itself.
  • “Generate” with produceState, “manipulate” with LaunchedEffect.



@Composable
fun UserScreen(userId: String) {
    var user by remember { mutableStateOf<User?>(null) }
    LaunchedEffect(userId) { user = api.fetchUser(userId) } // Update existing state

    val userState by produceState<User?>(initialValue = null, key1 = userId) {
        value = api.fetchUser(userId) // Convert async result directly to state
    }

    Text("Launched: ${user?.name ?: "Loading..."}")
    Text("Produced: ${userState?.name ?: "Loading..."}")
}

 

🤔 Gemini

  • produceState: Ideal for exposing results of suspend functions or external data sources as reactive State for the UI.
  • LaunchedEffect: Tied to the composable’s lifecycle, suited for one-time async actions or UI event triggers (e.g., showing a snackbar).
  • State management: produceState handles state automatically, while LaunchedEffect requires manual updates via mutableStateOf.


@Composable
fun UserDataState(userId: String): State<User?> = produceState<User?>(
    initialValue = null,
    key1 = userId // Automatically restarts when key changes
) {
    value = fetchUserFromApi(userId)
}

@Composable
fun EventSnackbar(viewModel: MyViewModel) {
    val scope = rememberCoroutineScope() // Scope for showing snackbar
    LaunchedEffect(Unit) { // Runs once on first composition
        viewModel.uiEvents.collect { event ->
            // Receive UI event and trigger a side effect (e.g., show snackbar)
            scope.launch { SnackbarHostState.showSnackbar("Received event!") }
        }
    }
}

 

🤔 Summary

  • LaunchedEffect: Used when updating externally managed states (e.g., ViewModel) through asynchronous operations.
  • produceState: Used when generating and managing the result of asynchronous processing directly as state within Compose.
  • If the state is managed externally, use LaunchedEffect; if it’s internally generated, use produceState.
  • LaunchedEffect requires manual state updates, while produceState automatically manages state.
  • Use LaunchedEffect to update external state, and produceState to generate internal state.
  • LaunchedEffect manipulates existing state through side effects.
  • produceState creates new state from asynchronous results.
  • Operate state = LaunchedEffect / Generate state = produceState
  • produceState: Ideal for exposing asynchronous results as automatically managed State objects for the UI.
  • LaunchedEffect: Used to manually update existing states (e.g., ViewModel’s state) or trigger side effects such as showing a snackbar.
  • Where the state is managed: If it’s generated within Compose → use produceState.
  • Where the state is managed: If it’s controlled outside Compose (e.g., ViewModel) → use LaunchedEffect.

👉 【AIコーディング】非同期処理の極意!LaunchEffect と produceState の使い分けで Jetpack Compose を制す