Ending the Event Management Debate in ViewModel: The "MVI-style" Best Practice using StateFlow and Channel

 

🧑🏻‍💻 Introduction

When streaming data from a ViewModel to the UI, do you ever struggle with how to handle one-time events like "screen navigation" or "showing a Toast"?

It’s tempting to think, "Why not just combine everything into one state?" However, this often leads to a common pitfall: event re-emission bugs.

Today, I’ll introduce a robust, boilerplate-friendly design pattern: "State = combine / Effect = merge."

 

🧑🏻‍💻 1. Separating State from Effect

First, let’s categorize UI elements into two distinct types based on their behavior:

  • UiState (State): Represents the current look of the screen. It must always hold a "latest value" (e.g., loading flags, usernames, input fields).
  • UiEffect (Side Effect): Represents momentary occurrences. These should be processed once and then forgotten (e.g., navigation, error alerts, snackbars).

 

🧑🏻‍💻 2. ViewModel Implementation: Choosing between combine and merge

In the ViewModel, we use different operators depending on the nature of the data flow.


class UserProfileViewModel(private val repository: UserRepository) : ViewModel() {

    // --- [State] Synthesizing the latest state ---
    // We combine multiple sources (Loading, User data, etc.) 
    // to ensure the UI always has a consistent "single frame" of data.
    private val _isLoading = MutableStateFlow(false)
    val uiState: StateFlow<UserProfileState> = combine(
        _isLoading, 
        repository.userData // Flow<User>
    ) { loading, user ->
        UserProfileState(userName = user.name, isLoading = loading)
    }.stateIn(
        scope = viewModelScope, 
        started = SharingStarted.WhileSubscribed(5000), 
        initialValue = UserProfileState()
    )

    // --- [Effect] Integrating independent events ---
    // Use a Channel for one-shot events and merge them into a single flow 
    // to pipe everything through a single "event bus" to the UI.
    private val navigationEvents = Channel<UserProfileEffect.Navigate>()
    private val toastEvents = Channel<UserProfileEffect.ShowToast>()

    val uiEffect: Flow<UserProfileEffect> = merge(
        navigationEvents.receiveAsFlow(),
        toastEvents.receiveAsFlow()
    )

    fun onUpdateClick() {
        viewModelScope.launch {
            _isLoading.value = true
            if (repository.update()) {
                navigationEvents.send(UserProfileEffect.Navigate("home"))
            } else {
                toastEvents.send(UserProfileEffect.ShowToast("Update failed"))
            }
            _isLoading.value = false
        }
    }
}

Why differentiate them?

  • Why combine for State? The UI must always be consistent. Even if only one value changes, combine re-emits the set of all "latest values," preventing the UI from showing incomplete data.
  • Why merge for Effect? If you use combine for events, a simple update to a State (like a loading spinner) would trigger a re-emission of the previous navigation event. merge ensures that only the event that just happened gets triggered.

 

🧑🏻‍💻 3. Handling Events in the View (Compose)

On the UI side, we handle these flows using methods tailored to their specific lifecycles.


@Composable
fun UserProfileScreen(viewModel: UserProfileViewModel) {
    // 1. Observe State: Automatically updates the UI and respects lifecycle
    val uiState by viewModel.uiState.collectAsStateWithLifecycle()

    // 2. Consume Effect: Use LaunchedEffect to handle events exactly once
    LaunchedEffect(viewModel.uiEffect) {
        viewModel.uiEffect.collect { effect ->
            when (effect) {
                is UserProfileEffect.Navigate -> navController.navigate(effect.route)
                is UserProfileEffect.ShowToast -> showToast(effect.message)
            }
        }
    }

    // 3. Render UI: Simply follow the uiState
    ProfileContent(uiState) 
}

 

🧑🏻‍💻 Summary: Why this Pattern Wins

  • Unidirectional Data Flow (UDF): It clearly separates "State flowing down" from "Events flowing up."
  • Bug Prevention: It structurally prevents issues like "Toasts reappearing on screen rotation" or "double navigation."
  • Clean Code: The UI processes all events in a single when block, and the ViewModel keeps concerns neatly separated.

If you find your event management getting messy, give the State (combine) & Effect (merge) pattern a try!

👉 Android アーキテクチャの現在地:Google が推奨する UDF と、現場が選ぶ「MVI 風 MVVM」
👉 モダンUI開発の決定版: State / Effect / Event で作る「迷わない」画面実装


Why are updates to Kotlin, Compose, and KSP such a hassle?

In Android development, you're constantly dealing with the same set of three: Kotlin, the Compose Compiler, and KSP.

They seem like a friendly group, but their update schedules are always completely different! You upgrade Kotlin, and the Compose Compiler isn't compatible. You change something, and KSP throws a build error because of an internal API change...

To better manage this "dependency triangle" situation, the main idea is to use Renovate's configuration to treat them as a single unit. The simple plan is: "Raise all Kotlin ecosystem dependencies at the same time!"

 

🧑🏻‍💻 Brief overview of the renovate.json file


{
  "$schema": "https://docs.renovatebot.com/renovate-schema.json",
  "extends": [
    "config:base",
    "group:all",
    ":dependencyDashboard",
    "schedule:daily"
  ],
  "baseBranches": ["main"],
  "commitMessageExtra": "{{{currentValue}}} to {{#if isPinDigest}}{{{newDigestShort}}}{{else}}{{#if isMajor}}{{prettyNewMajor}}{{else}}{{#if isSingleVersion}}{{prettyNewVersion}}{{else}}{{#if newValue}}{{{newValue}}}{{else}}{{{newDigestShort}}}{{/if}}{{/if}}{{/if}}{{/if}}",
  "packageRules": [
    {
      "matchPackagePatterns": ["androidx.compose.compiler:compiler"],
      "groupName": "kotlin"
    },
    {
      "matchPackagePatterns": ["org.jetbrains.kotlin.*"],
      "groupName": "kotlin"
    },
    {
      "matchPackagePatterns": ["com.google.devtools.ksp"],
      "groupName": "kotlin"
    }
  ]
}

👉 architecture-samples/renovate.json at main · android/architecture-samples

Roughly summarized, here are the key points:

  • groupName: "kotlin" to bundle dependencies This setting specifies that the three elements—the Compose Compiler, Kotlin, and KSP—should be treated as belonging to the "same group." This allows Renovate to update them all together at once.
  • schedule: daily for a calm update pace This checks for updates once a day. You'll receive pull requests (PRs) on a daily basis, preventing a huge influx of dependency updates all at once, which makes things much easier to manage.
  • commitMessageExtra to see changes at a glance The version difference, like "2.0.10 → 2.0.20," is automatically added to the PR title. It's a small tweak, but surprisingly useful.

Setting up your configuration this way significantly reduces the tragedy of "Kotlin got updated, but Compose broke..."

 

🧑🏻‍💻 What We Found While Using It

Once this setup is in place, you can feel much more confident testing updates for everything Kotlin-related. Renovate diligently checks daily, automatically creating a PR whenever a new version drops.

But there's one small warning:

The Compose Compiler sometimes takes a little extra time to catch up to the latest Kotlin version. So, don't just merge the PR when you see it—it's highly recommended to verify the CI status first.

KSP is similar; because it depends on Kotlin's internal workings, it's safer to update it along with Kotlin and run your tests together.

 

🧑🏻‍💻 Summary: Teach Renovate that "These Three Are a Set"

The configuration we discussed treats the trio of Kotlin, the Compose Compiler, and KSP as a single group.

  • Bundle all Kotlin-related dependencies for simultaneous updates.
  • Check for updates at a manageable daily pace.
  • See version differences directly in the PR title.

Just implementing this significantly reduces the problems caused by versions getting out of sync and breaking your build.

💡 Key Takeaway: Use Renovate less as an "automatic update tool" and more as a "dependency rulebook."

We simply need to tell Kotlin, Compose, and KSP to cooperate and "work together."

👉 Kotlin・Compose・KSP の更新、どうしてこんなに面倒なの?


“Install Error(-10)” Got You Stuck? The Hidden Trick to Beat Google Play’s Pre-launch Test

 

🤔 Why the “App Not Owned” Error Happens

If your app fails the Google Play Pre-launch Test with this scary message —

u9.a: -10: Install Error(-10): The app is not owned by any user on this device.
An app is "owned" if it has been acquired from Play.

— you’re not alone.

This happens because the Pre-launch Test runs on Google’s own test devices, which aren’t linked to your Play account or purchase history.
So, if your app uses Play Core libraries (like AppUpdateManager or AppReviewManager), the “ownership check” fails, and your app never even gets installed.

It’s one of those bugs that make you scream: “But it works fine on my phone!” 😩

 

🤔 The Secret Fix Google Never Told You

Here’s the insider trick that devs have quietly been using:


Settings.System.getString(context.contentResolver, "firebase.test.lab")

This line reveals whether your app is currently running inside Firebase Test Lab — the same environment used for Pre-launch Tests.
If the value is "true", you’re in a test device.
That means you can safely skip anything that requires Play services or user ownership checks.

Here’s how to use it:


val isTestLab = Settings.System.getString(context.contentResolver, "firebase.test.lab") == "true"
if (!isTestLab) {
    // Run Play Core logic only in real user environments
}

Boom. 💣
No more random -10 install errors.
Your Pre-launch Test will finally pass like a charm.

 

⚡ Summary

The “Install Error(-10)” is not a bug in your code — it’s a Play Console quirk.
By detecting the Test Lab environment with:


Settings.System.getString(context.contentResolver, "firebase.test.lab")

you can bypass Play-related ownership checks and let your app install smoothly during the Pre-launch Test.

A single line of code could be the difference between “Test failed 🚫” and “Release ready ✅” — now that’s a win worth sharing.

👉 Firebase Test Lab × リリース前レポート環境を見分けるKotlin実装


Activity x Compose Lifecycle: The Complete Visual Guide 🚀

 

👨‍💻 Activity Lifecycle


Activity.onCreate() <- Activity is created

↓

Activity.onStart() <- Preparing to become visible on screen

↓

Activity.onResume() <- Foreground state (interactive)

↓

Activity.onPause() <- Partially visible

↓

Activity.onStop() <- No longer visible

↓

Activity.onDestroy() <- Activity is destroyed

 

👨‍💻 Compose Lifecycle


[First Composition]
  - Composable is evaluated, Compose tree is built
  - LaunchedEffect -> Runs once after the commit
  - SideEffect -> Runs after every commit
  - DisposableEffect -> onDispose is called upon disposal

↓

[Recomposition]
  - UI is re-evaluated in response to state or data changes
  - Only the necessary parts are recomposed (efficient update)
  - SideEffect and DisposableEffect are also re-evaluated during recomposition

↓

[Dispose]
  - Depends on the ComposeView's disposal condition
  - DisposableEffect's onDispose is executed
  - Disposal timing is determined by the ViewCompositionStrategy

 

👨‍💻 Activity x Compose Lifecycle


Activity.onCreate() setContent { ... } <- Sets the ComposeView

↓

[First Composition]
  - Evaluates Composables and builds the UI
  - LaunchedEffect -> Runs once after commit
  - SideEffect -> Runs after each commit
  - DisposableEffect -> Defines onDispose

↓

Activity.onStart()

↓

Activity.onResume()

↓

[Recomposition]
  - Re-evaluates necessary parts in response to state changes
  - LaunchedEffect is not re-executed (only if its key changes)
  - SideEffect / DisposableEffect are re-evaluated

↓

Activity.onPause()

↓

(ComposeView is retained)
  - UI becomes partially obscured
  - State is maintained within the Composition

↓

Activity.onStop()

↓

[Preparing for Dispose (Detection)]
  - ViewCompositionStrategy monitors disposal conditions

↓

Activity.onDestroy()

↓

[Dispose]
  - ComposeView is destroyed
  - DisposableEffect.onDispose() is executed

This is the general flow.

Here are the notes for each item:

Activity.onCreate() A lifecycle method called when an Android app's Activity is created.

    setContent { ... }: Sets the UI using Jetpack Compose. This sets a ComposeView as the Activity's content view. The Compose lifecycle begins.

  • First Composition The Composable functions set in setContent are evaluated for the first time, and the UI is built.

LaunchedEffect: An Effect used for asynchronous processing. Runs only once after the first composition.

SideEffect: Runs after every composition commit (the timing when UI changes are applied).

DisposableEffect: An Effect used for resource cleanup. The logic defined in onDispose is executed when the Composition is disposed.

Activity.onStart() A lifecycle method called just before the Activity becomes visible to the user.

Activity.onResume() The Activity moves to the foreground and becomes fully interactive with the user.

  • Recomposition Only the necessary Composable functions are re-evaluated in response to changes in State.

LaunchedEffect: It is not re-executed during recomposition. However, it will be re-executed if its key changes.

SideEffect: It is re-evaluated on every recomposition.

DisposableEffect: It is re-evaluated on recomposition, and the cleanup logic (onDispose) from the old Effect is called.

Activity.onPause() The Activity enters a paused state and becomes partially obscured.

ComposeView Retention: The UI is not destroyed; it is retained. The state is also maintained within the Composition, allowing it to be reused upon re-display.

Activity.onStop() The Activity is no longer visible. A time to prepare for cleaning up state and resources.

Preparing for Dispose (Detection) ViewCompositionStrategy: A mechanism that monitors the conditions under which the ComposeView should be disposed. It triggers the Composition's disposal based on the View's lifecycle.

Activity.onDestroy() The timing when the Activity is completely destroyed.

  • Dispose The ComposeView is destroyed: The UI and state are completely released.
  • DisposableEffect.onDispose(): The resource cleanup logic is called.

 

👨‍💻 Summary

The Jetpack Compose and Activity lifecycles are closely linked, with specific processes occurring at each stage, from UI initialization (setContent) to disposal (Dispose).

It is especially important to understand the differences between effects like LaunchedEffect, SideEffect, and DisposableEffect, and to manage them appropriately.

Furthermore, by efficiently reusing the UI in response to Activity state changes (like onResume or onPause) and cleaning up resources as needed, you can achieve stable application behavior.


Kotlin・KSP・Compose Compiler を安全に更新する Renovate 設定術(developブランチ運用編)

Jetpack Compose Compiler が Kotlin に強く依存していた時代を経て、
今では少しずつ依存関係が緩やかになってきました。
それでも Kotlin・KSP・Compose Compiler の3つは依然として密接に関係しており、
バージョンのズレひとつでビルドが崩壊するリスクがあります。

この記事では、develop ブランチをメインに運用しつつ、
それらを安全かつ一貫性を保って更新するための Renovate 設定を紹介します。

 

🧩 Kotlin・KSP・Compose Compiler の三位一体更新

Compose Compiler は Kotlin コンパイラと深く結びついて動作するため、
Kotlin のメジャーアップデートが入ると、それに対応した Compose Compiler が必要になります。

さらに、KSP(Kotlin Symbol Processing)も Kotlin バージョンに追随するため、
この3つは基本的に「セットで更新する」のが鉄則です。


{
  "$schema": "https://docs.renovatebot.com/renovate-schema.json",
  "extends": ["config:base"],
  "baseBranches": ["develop"],
  "packageRules": [
    {
      "groupName": "Kotlin, KSP and Compose Compiler",
      "groupSlug": "kotlin",
      "matchPackagePrefixes": [
        "com.google.devtools.ksp",
        "org.jetbrains.compose.compiler"
      ],
      "matchPackagePatterns": [
        "org.jetbrains.kotlin.*"
      ]
    },
    {
      "description": "Do not automerge without CI",
      "matchUpdateTypes": ["minor", "patch", "digest"],
      "automerge": false
    }
  ]
}

 

⚙️ 設定の意図を読み解く

この設定は、単に自動更新を行うだけでなく、
Kotlin 界隈の依存を安全に、かつチームの開発フローに合わせて管理することを意識しています。


baseBranches: ["develop"]

Renovate のデフォルトは main や master に対して PR を作りますが、
実際の開発フローでは「開発用ブランチ(develop)」に更新を入れたいケースが多いですよね。

"baseBranches": ["develop"] を指定しておくことで、
更新 PR が常に develop ブランチに向けて作成されるようになります。

本番リリース前にテストや検証を挟める安全設計です。

 

🔗 groupName: 三つ巴のアップデートを1つにまとめる

groupName は、関連する依存をひとまとめにするためのグループ名。
ここでは "Kotlin, KSP and Compose Compiler" としており、
3つのパッケージを同時に1つの PR にまとめてくれます。


"matchPackagePrefixes": [
  "com.google.devtools.ksp",
  "org.jetbrains.compose.compiler"
],
"matchPackagePatterns": [
  "org.jetbrains.kotlin.*"
]

この指定で次のような依存が同時更新対象になります:


- Kotlin (org.jetbrains.kotlin)

- KSP (com.google.devtools.ksp)

- Compose Compiler (org.jetbrains.compose.compiler)

以前は androidx.compose.compiler でしたが、
現在の Compose Multiplatform では org.jetbrains.compose.compiler に移行しているため、この設定がより正確です。

 

🚫 automerge: false の哲学

Renovate には更新を自動マージする機能がありますが、
Kotlin 系の更新はそれに向きません。

理由は単純で、CI でのビルド確認が欠かせないからです。


{
  "description": "Do not automerge without CI",
  "matchUpdateTypes": ["minor", "patch", "digest"],
  "automerge": false
}

「CI による確認を通らない限り、自動マージさせない」というルールです。

特に Kotlin の minor アップデートでは内部 API が変わることもあり、
Compose Compiler や KSP が対応していない可能性があります。

PR を作成したあと CI を通し、問題なければ手動でマージする。

これが最も安全な流れです。

 

🧭 運用のヒントとまとめ

この設定は、いわば「Kotlin エコシステム用 Renovate セーフティモード」。

自動化の恩恵を受けつつも、壊れやすい依存を慎重に扱うための現実的な妥協点です。

項目 意図
baseBranches 更新PRをdevelop向けにして安全確認を確保
groupName Kotlin / KSP / Compose Compiler を同時に更新
automerge: false CI確認なしでの自動マージを防止
matchPackagePrefixes / matchPackagePatterns 最新の Compose 構成(Compose Multiplatform 等)に対応

 

🪶 まとめ:安全第一の Renovate 運用へ

Renovate は「ただの自動更新ボット」ではなく、
チームのアップデート戦略をコード化できるツールです。

Kotlin、KSP、Compose Compiler のような密接な関係を持つ依存こそ、
グルーピングとマージ制御で慎重に扱うべき対象。

develop ベースで CI を通すこの設定は、
自動化と安全性のバランスを取る最適解のひとつと言えます。

👉 Renovate Docs