【Android】How to handle UI interactions with event processing

 

🧑🏻‍💻 Summary

  • UI Only
    • Good for very small, UI-contained logic.
    • No state preservation; everything resets on recomposition.
    • Simple one-time actions still work fine.
    • Weak testability and scalability.
    • Poor separation of concerns without ViewModel.
  • StateFlow
    • Designed specifically for holding and exposing UI state.
    • Always provides the latest value after recomposition.
    • Not suitable for one-time events because old values persist.
    • Ideal for continuously changing UI states.
    • Assumes at least one active collector.
    • Ensures consistent UI across configuration changes.
  • SharedFlow
    • Optimal for one-time UI events (Toast, Snackbar, Navigation).
    • replay = 0 + extraBufferCapacity = 1 helps prevent event loss.
    • Supports multiple collectors safely.
    • Not intended for state storage.
    • Standard modern pattern for UI event handling.
    • Robust against lifecycle situations where collectors appear/disappear.
  • Channel
    • Best suited for FIFO, strictly ordered event delivery.
    • Should only have one collector (shared consumption is unsafe).
    • Ensures one-by-one processing with guaranteed order.
    • Less compatible with UI lifecycle due to collector timing issues.
    • Typically replaced by SharedFlow in UI-layer logic.
    • More appropriate for internal sequential pipelines rather than UI events.

👉 Why Kotlin Channels Are the Natural Solution for Preventing "Double Execution" of Events


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