
🧑🏻💻 Summary
- UI Only
- Good for very small, UI-contained logic.
- No state preservation; everything resets on recomposition.
- Simple one-time actions still work fine.
- Weak testability and scalability.
- Poor separation of concerns without ViewModel.
- StateFlow
- Designed specifically for holding and exposing UI state.
- Always provides the latest value after recomposition.
- Not suitable for one-time events because old values persist.
- Ideal for continuously changing UI states.
- Assumes at least one active collector.
- Ensures consistent UI across configuration changes.
- SharedFlow
- Optimal for one-time UI events (Toast, Snackbar, Navigation).
replay = 0+extraBufferCapacity = 1helps prevent event loss.- Supports multiple collectors safely.
- Not intended for state storage.
- Standard modern pattern for UI event handling.
- Robust against lifecycle situations where collectors appear/disappear.
- Channel
- Best suited for FIFO, strictly ordered event delivery.
- Should only have one collector (shared consumption is unsafe).
- Ensures one-by-one processing with guaranteed order.
- Less compatible with UI lifecycle due to collector timing issues.
- Typically replaced by SharedFlow in UI-layer logic.
- More appropriate for internal sequential pipelines rather than UI events.
👉 Why Kotlin Channels Are the Natural Solution for Preventing "Double Execution" of Events
Related Categories : Android・AndroidStudio・Developmemt・JetBrains・JetpackCompose・Kotlin・Recommended